Quad Geometry Chamfer Edges

When you chamfer edges in 3ds Max you will notice that this sometimes results in corners that are not entirely composed of quads. When you attempt to apply a Turbosmooth or Meshsmooth modifier to the geometry, you end up with unpredictable results. Maintaining quads ensures that you are able to apply smoothing without encountering situations where the geometry deforms in … Read More

Quad Geometry Cylinder Cap

When you create a cylinder with any cap segments in 3ds Max your cylinder will have a single vertex pole in the middle of the cap. For example, if you create a 24 sided cylinder with a cap segment there will be a single vertex with 24 attached edges. This is not desirable as it results in a lot of … Read More

Smooth Square Holes in 3ds Max

This technique will show you how to create square holes in your geometry. As a bonus, this will also detail how to add chamfer detail to the hole that will allow you to apply a turbosmooth or meshsmooth modifier while also maintaining all quad geometry. If you are interested, you can also take a look at my other tutorial for … Read More

3ds Max Quad Topology Sphere

Creating Spheres or Cylinders in 3ds Max will result in top and bottom vertex poles. A vertex pole is where multiple edges lead to a single vertex. This typically leads to a heavy triangle count around the pole that will not smooth well with the TurboSmooth or MeshSmooth modifiers. It also produces bad edge flow, making it difficult to select and … Read More

Perfect Circular Holes in 3ds Max

There are a few tutorials out there that showcase how to cut holes into geometry within 3ds Max. I’ve adapted these techniques over time and use these principles when cutting any shape into geometry. Before I go on it is very important to understand the principle of creating quad geometry. Quad based topology refers to geometry that is constructed of polygons that have … Read More